﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class JumpState : BaseState {
    public JumpState()
    {
    }

    public override void Handle (PlayerController playerController) {
		Debug.Log ("我在Jump");
		OnEnter(playerController);
	}
	public  void OnEnter (PlayerController playerController) {
		playerController._currentState = this;
		playerController.playerState=PlayerState.Jump;
		Debug.Log ("现在的状态是：" + playerController._currentState);
	}

}